The essence of the game | Dota 2

Every day, millions of players worldwide enter the battle as one of over a hundred Dota Heroes in a 5v5 team clash. Dota is the deepest multi-player action RTS game ever made and there's always a new strategy or tactic to discover. It's completely free to play and always will be – start defending your ancient now.

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What is the essence of the game Dota 2?

This question worries many newcomers to the game who are little familiar with the MOBA genre . From the first glance at the monitor of a person who plays DotA 2, you might think that this is some kind of strategy (because of the high camera). The ability to pump and dress your hero at your discretion immediately reminds you of the notorious RPG genre. However, the bottom line is that the game managed to absorb the best features of several genres at once.

In many ways, a carefully designed map opens up many options for massive battles, ambushes, ganks - PvP component of the MMORPG. The ability to level up on mobs, heroes, and neutral creeps comes from the same place (PvE – Player versus Environment), as well as the ability to choose your “class” (in DotA 2 mmr boost, a more precise definition is role). The main goal in the game is to destroy the enemy throne - a huge building at the enemy base in its center, reminiscent of a magical citadel, along the way defending against the attempts of the enemy team to do the same. You destroy the throne before the opposing team - you win. But this goal can only be achieved by playing well with your team, since it is almost impossible to win this game in solo. The game can be compared to chess, where the main pieces are the players. And as you know, one cannot win chess with one king or a knight.

And what is the main point of the game? As probably in all the rest - go through it and defeat the top five opponents, using all your abilities. And remember the main truth - not the one who killed the most enemies wins, but the one who destroyed someone else's throne first.

Online games are a brilliant invention, because people get great pleasure from teamwork and its success. And all this without leaving home, with friends or random (random) people.

Why people Play MOBA games

Disputes have once again erupted on our portal . Why do some once popular games displace others from the pedestal? And what should developers do to regain their former interest in their product? Starcraft: BW is trying to resurrect by offering bakers old-school gameplay, twelve units per group, slave breeding, and a 20% closer camera . The second part is overgrown with new skins and nice chips for donations, coquettishly trying to be like modern trendy free-to-play games.

But the bakers stubbornly resist and drive them back into the graves with shovels. What is the reason for such cruelty? I believe that MOBA games are to blame for everything, which replaced the RTS and MMORPG that we loved, and firmly settled in the top of the popularity rating.

A strict decoding of the abbreviation MOBA - Multiplayer Online Battle Arena.

And formally, SC, CS, and PvP in WOW fall under this genre. But to a wide range of gamers, MOBA games are known as: "Creeps go from base to base, your team wants to destroy the enemy base, and you swing and buy items. Epta."

To be specific and avoid confusion, by MOBA games we mean DOTA-like games: LoL, DOTA 2 mmr boosting, HoTS, etc. The author himself spent the most time in DOTA 2.

What is the secret of their success?

Here are five successful decisions that brought MOBA to the top of the rankings.

Free to play
This is the name of the distribution concept, according to which anyone who can access the Internet and go through the registration procedure can play the game. For money, they offer to buy only additional optional content that does not affect or slightly affects the gameplay, for example, skins.

At one time, this was an extremely risky move for companies. Just imagine the amount of work:

- develop a game;

— purchase and equip servers for multiplayer;

- invest serious money in marketing;

- serve it all.

And all without any guarantee that someone will pay for the extra. content. But the risk was justified, and the free game was the best possible advertisement. Many people were able to just download Dota and immediately play online, not in a piece of the company, as in SC2, and not with level restrictions, as in an MMO, but immediately into a full-fledged battle! This gave people the most complete information and the opportunity to understand whether they want to play it or not.

In games that are sold, as a rule, online is not too important in multiplayer. People have already paid for the content, the money has come in, and it's hard to get anything else out of it. In MOBA games, online is the main indicator of project monetization. And 5 years after the release of the first part of Starcraft 2, Blizzard realized that this is a more correct way, and gradually introduces additional. content for the remaining players.